The following second level spells are castable by a cleric:
Duration: 0 round (+ 1 round/level)
Description: Causes all enemy combatants to suffer a -1 penalty on their attack rolls, armor class, morale and saving throws.
Duration: 0 round (+ 1 round/level)
Description: Gives the caster and all her allies a bonus of +1 to their attack rolls, armor class and saving throws.
Target: Selected Combatant
Duration: 4 rounds (+ 1 round/level)
Description: Allows the caster to charm a single targeted animal of unlimited hit dice (although the animal does receive a saving throw vs. Spells). While charmed, the animal will cease any hostility toward the caster and her adventuring party (but will immediately resume normal activity once the spell expires).
Description: Permits the caster to detect any traps located within the current encounter area. The caster cannot detect certain natural hazards such as quicksand, sinkholes or unsafe walls of natural rock, nor does the spell bestow knowledge of how to disarm any found traps.
Target: Selected Combatant
Description: Renders any living (not undead) human, demi-human or humanoid creature paralyzed. Targets of the spell are aware and breathe normally but cannot take any actions. A successful save negates the effect.
Duration: 0 round (+ 1 round/level)
Description: Grants a creature temporary immunity to fire and heat. Minor heat or fire (such as exposure to normal flames) is ignored altogether by the affected creature, while more significant heat (such as a magical fireball or dragon's fiery breath weapon) grants a +3 to saving throws and reduces all damage by half as well.
Target: Selected Combatant
Duration: 0 round (+ 2 rounds/level)
Description: When cast upon an enemy spellcaster, the spell forms a cone of absolute silence around that opponent, preventing the spellcaster from using any further magic until the spell has expired. Targeted spellcasters DO receive a saving throw vs. Spells to nullify the effect.
Duration: 1 round (+ 2 rounds/level)
Description: Allows the caster to comprehend and communicate with any one animal within the current encounter area. Typically, this is done to fulfill the requirements of the particular encounter and advance the story.
Target: Selected Combatant
Duration: 0 round (+ 1 round/level)
Description: Causes a warhammer made of pure force to spring into existence, attacking any foe chosen by the cleric within range once per round. The hammer does 1d6 hit points of damage per strike, automatically hitting opponents (including those that require a magical weapon to hit).