Elementals are incarnations of the primary elements that compose existence (such as earth, air, fire and water). Due to their highly magical nature, elementals cannot be harmed by non-magical weapons:
- Armor Class: 18
- Hit Dice: 8
- Attacks:
- Special Defenses:
- Immune to Charm Person
- Immune to Fear
- Immune to Hold Person
- Immune to Sleep
- Half Damage vs. Edged Weapons
- Save As: Fighter
- Morale: 10
- Experience Points: 945
Description: Crystal elementals are vaguely humanoid in shape but made entirely of inorganic crystallized stone, glassy yet very difficult to damage. They attack with their mighty crystallized fists.
- Armor Class: 20
- Hit Dice: 12 + 10
- Attacks:
- Special Defenses:
- Resistance to Ammunition
- Immune to Charm Person
- Immune to Hold Person
- Immune to Fear
- Fire (magical)
- Immune to Normal Weapons
- Save As: Fighter
- Morale: 10
- Experience Points: 1975
Description: Fire elementals are monsters of pure fire and hence incinerate anything they touch. They do take double damage from any water-based attack and cannot cross bodies of water larger than themselves.