Perishable items or equipment (such as rations, torches and waterskins) that have a finite useful life and must eventually be replaced:
Possession |
Weight |
Worth |
Brief Description |
Coal Brick |
5 lbs |
25 cp |
This blackish rock is dirty to the touch and even has a bit of an odor. |
Glowing Skull |
2 lbs |
150 gp |
This strange object appears to be a halfling skull and glows with a weak magical light. When uncovered, it's enough light to see by in the dark. |
Orb of Alchemist Fire |
3 lbs |
125 gp |
This glass orb is filled with a green, glowing liquid. When thrown at a group of enemies, it acts as a grenade, wounding about half of them for 3d8 points of damage. |
Rations |
1 lbs |
1 gp |
Each use provides one day of full nourishment to a single hero. |
Stone of Permanent Light |
4 lbs |
2500 gp |
This simple stone has had a Permanent Light spell placed upon it. Typically wrapped in a heavy cloth, when unwrapped and revealed, the magic illuminates a darkened area very well. |
Torch |
1 lbs |
15 cp |
When lit, a torch can illuminate an otherwise-darkened encounter area fairly well, negating any combat penalties caused by darkness. |
Vial of Holy Water |
0.5 lbs |
10 gp |
Clean water that has been sanctified by a higher-level cleric, holy water is bane to the undead and does 1d8 points of damage when used against them. |
Waterskin |
1 lbs |
1 gp |
Each use provides one day of full watery refreshment to a single hero. |