Possession |
Weight |
Worth |
Brief Description |
Battle Axe |
7 lbs |
7 gp |
Larger battle axe that does 1-8 points of damage. |
Battle Axe +1 |
7 lbs |
175 gp |
Well-crafted larger battle axe that does 1-8 points of damage. |
Battle Axe +2 |
7 lbs |
725 gp |
Expertly-crafted larger battle axe that does 1-8 points of damage. |
Battle Axe +3 |
6 lbs |
2250 gp |
Expertly-crafted larger battle axe that does 1-8 points of damage. |
Club |
1 lbs |
20 cp |
Simple club that does 1-4 points of damage. |
Club +1 |
1 lbs |
125 gp |
Well-crafted club that does 1-4 points of damage. |
Club +2 |
1 lbs |
250 gp |
Expertly-crafted club that does 1-4 points of damage. |
Club +3 |
1 lbs |
1000 gp |
Expertly-crafted club that does 1-4 points of damage. |
Dagger |
1 lbs |
2 gp |
Simple dagger that does 1-4 points of damage. |
Dagger +1 |
1 lbs |
125 gp |
Well-crafted dagger that does 1-4 points of damage. |
Dagger +2 |
1 lbs |
350 gp |
Expertly-crafted dagger that does 1-4 points of damage. |
Dagger +3 |
1 lbs |
1000 gp |
Expertly-crafted dagger that does 1-4 points of damage. |
Dark Elven Longbow +2 |
3 lbs |
8000 gp |
Expertly-crafted dark elf longbow that does 2d6+2 points of damage. |
Exquisite Dagger +3 |
1 lbs |
0 cp |
This exquisite dagger has been moderately enchanted, providing a bonus of +3 to hit and damage. |
Golden Quarterstaff +1 |
4 lbs |
800 gp |
Descended from a proud and rich history, quarterstaves can only be wielded by clerics and magic-users of the world and do 1-6 points of damage. This particular staff has been leafed in gold and is certainly magical, conveying a bonus of +1 to hit and damage. |
Great Axe |
15 lbs |
14 gp |
Large great axe that does 1-10 points of damage. |
Great Axe +1 |
15 lbs |
240 gp |
Well-crafted large great axe that does 1-10 points of damage. |
Great Axe +2 |
15 lbs |
1250 gp |
Expertly-crafted large great axe that does 1-10 points of damage. |
Great Axe +3 |
14 lbs |
4250 gp |
Expertly-crafted large great axe that does 1-10 points of damage. |
Hand Axe |
5 lbs |
4 gp |
Smaller hand axe that does 1-6 points of damage. |
Hand Axe +1 |
5 lbs |
140 gp |
Well-crafted smaller hand axe that does 1-6 points of damage. |
Hand Axe +2 |
5 lbs |
500 gp |
Expertly-crafted smaller hand axe that does 1-6 points of damage. |
Hand Axe +3 |
5 lbs |
1500 gp |
Expertly-crafted smaller hand axe that does 1-6 points of damage. |
Heavy Crossbow |
14 lbs |
50 gp |
Ordinary heavy crossbow that does 1-8 points of damage. |
Heavy Crossbow +1 |
14 lbs |
600 gp |
Well-crafted heavy crossbow that does 1-8 points of damage. |
Heavy Crossbow +2 |
14 lbs |
3950 gp |
Expertly-crafted heavy crossbow that does 1-8 points of damage. |
Heavy Crossbow +3 |
13 lbs |
17500 gp |
Expertly-crafted heavy crossbow that does 1-8 points of damage. |
Light Crossbow |
7 lbs |
30 gp |
Ordinary light crossbow that does 1-6 points of damage. |
Light Crossbow +1 |
7 lbs |
325 gp |
Well-crafted light crossbow that does 1-6 points of damage. |
Light Crossbow +2 |
7 lbs |
2500 gp |
Expertly-crafted light crossbow that does 1-6 points of damage. |
Light Crossbow +3 |
6 lbs |
8750 gp |
Expertly-crafted light crossbow that does 1-6 points of damage. |
Longbow |
3 lbs |
60 gp |
Ordinary longbow that does 1-8 points of damage. |
Longbow +1 |
3 lbs |
700 gp |
Well-crafted longbow that does 1-8 points of damage. |
Longbow +2 |
3 lbs |
4700 gp |
Expertly-crafted longbow that does 1-8 points of damage. |
Longbow +3 |
3 lbs |
17000 gp |
Expertly-crafted longbow that does 1-8 points of damage. |
Longsword |
4 lbs |
10 gp |
Simple longsword that does 1-8 points of damage. |
Longsword +1 |
4 lbs |
200 gp |
Well-crafted longsword that does 1-8 points of damage. |
Longsword +2 |
4 lbs |
950 gp |
Expertly-crafted longsword that does 1-8 points of damage. |
Longsword +3 |
4 lbs |
3250 gp |
Expertly-crafted longsword that does 1-8 points of damage. |
Mace |
10 lbs |
6 gp |
Typical mace that does 1-8 points of damage (and the standard choice for clerics everywhere). |
Mace +1 |
10 lbs |
175 gp |
Well-crafted mace that does 1-8 points of damage. |
Mace +2 |
10 lbs |
650 gp |
Expertly-crafted mace that does 1-8 points of damage. |
Mace +3 |
9 lbs |
2000 gp |
Expertly-crafted mace that does 1-8 points of damage. |
Mace of the Snake |
10 lbs |
1000 gp |
Magical mace that does 1d8+1 points of damage plus another 1d6 poison damage. |
Maul |
16 lbs |
10 gp |
Typical (but dangerous) maul that does 1-10 points of damage. Note that this is a two-handed weapon, so a shield can't be used! |
Maul +1 |
16 lbs |
200 gp |
Well-crafted maul that does 1-10 points of damage. Note that this is a two-handed weapon, so a shield can't be used! |
Maul +2 |
16 lbs |
1000 gp |
Well-crafted maul that does 1-10 points of damage. Note that this is a two-handed weapon, so a shield can't be used! |
Maul +3 |
15 lbs |
3250 gp |
Well-crafted maul that does 1-10 points of damage. Note that this is a two-handed weapon, so a shield can't be used! |
Ornate Dagger +1 |
1 lbs |
125 gp |
A beautiful and ornate dagger that does 1-4 points of damage. |
Polearm |
15 lbs |
9 gp |
Standard polearm that does 1-10 points of damage. |
Polearm +1 |
15 lbs |
125 gp |
Well-crafted standard polearm that does 1-10 points of damage. |
Polearm +2 |
15 lbs |
875 gp |
Expertly-crafted polearm that does 1-10 points of damage. |
Polearm +3 |
14 lbs |
3000 gp |
Expertly-crafted polearm that does 1-10 points of damage. |
Quarterstaff |
4 lbs |
2 gp |
Descended from a proud and rich history, quarterstaves can only be wielded by clerics and magic-users of the world and do 1-6 points of damage. |
Quarterstaff +1 |
4 lbs |
125 gp |
Descended from a proud and rich history, quarterstaves can only be wielded by clerics and magic-users of the world and do 1-6 points of damage. |
Quarterstaff +2 |
4 lbs |
350 gp |
Descended from a proud and rich history, quarterstaves can only be wielded by clerics and magic-users of the world and do 1-6 points of damage. |
Quarterstaff +3 |
4 lbs |
1000 gp |
Descended from a proud and rich history, quarterstaves can only be wielded by clerics and magic-users of the world and do 1-6 points of damage. |
Shortbow |
2 lbs |
25 gp |
Ordinary short bow that does 1-6 points of damage. |
Shortbow +1 |
2 lbs |
350 gp |
Well-constructed short bow that does 1-6 points of damage. |
Shortbow +2 |
2 lbs |
2000 gp |
Expertly-fashioned short bow that does 1-6 points of damage. |
Shortbow +3 |
2 lbs |
7250 gp |
Expertly-fashioned short bow that does 1-6 points of damage. |
Shortsword |
3 lbs |
6 gp |
Simple shortsword that does 1-6 points of damage. |
Shortsword +1 |
3 lbs |
160 gp |
High-quality shortsword that does 1-6 points of damage. |
Shortsword +2 |
3 lbs |
650 gp |
Expert-quality shortsword that does 1-6 points of damage. |
Shortsword +3 |
3 lbs |
2000 gp |
Expert-quality shortsword that does 1-6 points of damage. |
Silver Dagger |
1 lbs |
25 gp |
Like all silver weapons, this dagger is effective against were-creatures (lycanthropes) and anything else susceptible to silver and does 1-4 points of damage. |
Sling |
0.25 lbs |
1 gp |
A favorite missile weapon of thieves (but available to all classes) that does 1-4 points of damage. |
Sling +1 |
0.25 lbs |
125 gp |
A favorite missile weapon of thieves (but available to all classes) that does 1-4 points of damage. |
Sling +2 |
0.25 lbs |
275 gp |
A favorite missile weapon of thieves (but available to all classes) that does 1-4 points of damage. |
Sling +3 |
0.25 lbs |
750 gp |
A favorite missile weapon of thieves (but available to all classes) that does 1-4 points of damage. |
Snake Staff +1 |
10 lbs |
5000 gp |
Magical +1 quarterstaff that, when used (via the USE ITEM button in combat), can summon a large python to attack, restrict and incapacitate selected combatants as well. |
Two-Handed Sword |
10 lbs |
18 gp |
Long, heavy and awkward, this two-handed weapon can only be used by true fighters of the world and does 1-10 points of damage. As such, a shield can't be used! |
Two-Handed Sword +1 |
10 lbs |
200 gp |
Long, heavy and awkward, this two-handed weapon can only be used by true fighters of the world and does 1-10 points of damage. As such, a shield can't be used! |
Two-Handed Sword +2 |
10 lbs |
1550 gp |
Long, heavy and awkward, this two-handed weapon can only be used by true fighters of the world and does 1-10 points of damage. As such, a shield can't be used! |
Two-Handed Sword +3 |
9 lbs |
5000 gp |
Long, heavy and awkward, this two-handed weapon can only be used by true fighters of the world and does 1-10 points of damage. As such, a shield can't be used! |
Warhammer |
6 lbs |
4 gp |
Typical warhammer that does 1-6 points of damage. |
Warhammer +1 |
6 lbs |
140 gp |
Well-constructed warhammer that does 1-6 points of damage. |
Warhammer +2 |
6 lbs |
500 gp |
Expertly-constructed warhammer that does 1-6 points of damage. |
Warhammer +3 |
5 lbs |
1500 gp |
Expertly-constructed warhammer that does 1-6 points of damage. |
Wizardbane |
5 lbs |
50000 gp |
Expertly-crafted longsword that does 1-12 points of damage (and reputed to slay magic-users in one swing). |