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Saving Throws

Saving Throws

Saving throws represent the ability of a character or creature to resist or avoid special attacks such as spells or poisons. Like an attack roll, a saving throw is a d20 roll with a target number based on the character's class and level (for monsters, a comparable class and level are provided). A natural (unadjusted) roll of 1 on a saving throw is always a failure, while a natural 20 is always a success.

The five categories of saving throw as follows:

  • Death Ray or Poison
  • Dragon Breath
  • Magic Wands
  • Paralysis or Petrify
  • Spells

Browse the various class tabs below for specific saving throws.

Saving Throws by Class