Magically created automatons of great power, constructing a golem involves the employment of mighty magic and elemental forces. The animating force for a golem is an elemental spirit, while the process of creating the golem binds the spirit to the artificial body and subjects it
to the will of the golem’s creator. Golems have immunity to most magical and supernatural effects and can only be hit by magical weapons:
- Armor Class: 21
- Hit Dice: 10 + 9
- Attacks:
- Claws (2d6)
- Claws (2d6)
- Bite (2d10)
- Special Defenses:
- Immune to Charm Person
- Immune to Fear
- Immune to Hold Person
- Immune to Sleep
- Negate Invisibility
- Immune to Electricity
- Save As: Fighter
- Morale: 12
- Experience Points: 1390
Description: Amber golems are generally built to resemble lions or other great cats and can detect invisible creatures or objects within 60 feet, thus allowing their owners to never be surprised by invisible threats. Amber golems are also immune to electricity of any kind.
- Armor Class: 19
- Hit Dice: 8
- Attacks:
- Sword (1d6 +1)
- Sword (1d6)
- Sword (1d6)
- Sword (1d6)
- Special Defenses:
- Immune to Magic
- Half Damage vs. Edged Weapons
- Resistance to Ammunition
- Immune to Charm Person
- Immune to Hold Person
- Immune to Sleep
- Save As: Fighter
- Morale: 12
- Experience Points: 945
Description: Bone golems are huge four-armed monsters created from the skeletons of at least two dead humanoids. Though made of bone, they are NOT undead and hence cannot be turned. In general, golems are magically created automatons of great power, and constructing one involves the employment of mighty magic and elemental forces. They have immunity to most magical effects and can only be hit by magical weapons.
- Armor Class: 20
- Hit Dice: 20 + 13
- Attacks:
- Special Defenses:
- Immune to Charm Person
- Immune to Fear
- Immune to Hold Person
- Immune to Sleep
- Resistance to Ammunition
- Molten Metal
- Immune to Magic
- Save As: Fighter
- Morale: 12
- Experience Points: 5650
Description: Resembling statues made of bronze, these golems are ten feet tall, weigh over two tons and their interiors are made of molten metal, which can spray out when attacked and damage its attacker upon a failed saving throw vs. Death Ray. In general, golems are magically created automatons of great power, and constructing one involves the employment of mighty magic and elemental forces. They have immunity to most magical effects and can only be hit by magical weapons.
- Armor Class: 24
- Hit Dice: 20 + 13
- Attacks:
- Heavy Chain (4d6)
- Heavy Chain (4d6)
- Heavy Chain (4d6)
- Special Defenses:
- Immune to Charm Person
- Immune to Fear
- Immune to Hold Person
- Immune to Sleep
- Resistance to Ammunition
- Immune to Magic
- Save As: Fighter
- Morale: 12
- Experience Points: 5650
Description: Perfectly resembling a large amount of regular chain made from various metals, chain golems stand about 15 feet tall and weigh up to 3000 pounds, lashing out with several long chains that do 4d6 points of damage each (and constricting those who are hit). In general, golems are magically created automatons of great power, and constructing one involves the employment of mighty magic and elemental forces. They have immunity to most magical effects and can only be hit by magical weapons.
- Armor Class: 22
- Hit Dice: 11 + 9
- Attacks:
- Special Defenses:
- Immune to Charm Person
- Immune to Fear
- Immune to Hold Person
- Immune to Sleep
- Save As: Fighter
- Morale: 12
- Experience Points: 1765
Description: Clay golems appear humanoid but made entirely from clay. They wear little clothing, cannot speak, walk in a slow, clumsy gait and weigh about 600 pounds.
- Armor Class: 15
- Hit Dice: 6
- Attacks:
- Special Defenses:
- Immune to Charm Person
- Immune to Fear
- Immune to Hold Person
- Immune to Sleep
- Half Damage vs. Edged Weapons
- Save As: Fighter
- Morale: 12
- Experience Points: 555
Description: Crystal golems appear as hairless, androgynous humanoids but are rarely seen as it can cast invisibility spells upon itself. They are typically used by wizards and liches who require very discreet workers or guards and are programmed to do their work in complete silence. Crystal golems only suffer half damage from non-blunt weapons.
- Armor Class: 20
- Hit Dice: 9 + 8
- Attacks:
- Special Defenses:
- Immune to Charm Person
- Immune to Fear
- Immune to Hold Person
- Immune to Sleep
- Save As: Fighter
- Morale: 12
- Experience Points: 1225
Description: Flesh golems are ghoulish collections of stolen humanoid body parts stitched together into a single composite form. The creature stands about eight feet tall, weighs about 500 pounds, cannot speak and walks with a stiff-jointed gait, as if not in complete control of its body.
- Armor Class: 22
- Hit Dice: 24 + 15
- Attacks:
- Special Defenses:
- Immune to Charm Person
- Immune to Fear
- Immune to Hold Person
- Immune to Sleep
- Resistance to Ammunition
- Damage Reflection
- Immune to Magic
- Save As: Fighter
- Morale: 12
- Experience Points: 6000
Description: Seemingly made from shards of broken glass, the mirror amalgamation is a bizarre type of golem that stands nearly 20 feet tall and is roughly humanoid in shape. While able to effectively slice and dice its opponents at will, the mirror-like properties of the monster also cause half of all damage sustained to be redirected at its attackers as well. Like bronze golems, they have immunity to most magical effects and can only be hit by magical weapons.
- Armor Class: 13
- Hit Dice: 2 + 2
- Attacks:
- Special Defenses:
- Immune to Charm Person
- Immune to Fear
- Immune to Hold Person
- Immune to Sleep
- Slowness
- Save As: Fighter
- Morale: 12
- Experience Points: 100
Description: Wood golems tend to be smaller constructs and are crudely made, moving stiffly and thus going last in combat.